Tuesday, September 17, 2019

Creating A Level in Unreal Engine

In Tech Art, in order to get accustomed to source control through Perforce, and Unreal Engine, we were to set up a scene and push the assets and level to Perforce.

I set up my scene using a series of asset packs, including a scene we were given called the Bumping Pub, Advanced Village, Ancient Treasures, Dynamic Grass System, Good Sky, and Chameleon.

Here are some shots from the scene:






And finally, we were required to use at least one asset from the bumping pub. The treasure found at the end of the dock is... Toast!

Monday, September 16, 2019

Cannon Week 2 - UVs and Increasing Resolution

For our 3D Modeling assignment this week, we were to UV our cannon, all on the same UV set, and increase the resolution of the mesh. After doing this, we were to import it into ZBrush, just to show we can get it there.

Here I have my UVs:


High poly mesh in Maya:

Here are the wireframes of my high poly meshes:

And proof that boy is in ZBrush:

Thursday, September 12, 2019

Brian Froud Homework

For this assignment, we were to create a mood board based on Brian Froud's work, shown here:


After that, we were to choose one, and create silhouettes of nine original characters, based on one from Brian Froud. I used this as my base:

And these were my silhouettes, along with the silhouette of this guy in the top left.

Monday, September 9, 2019

Cannon Proxy Scene

One of our first assignments was to export the Unreal Man to take into Maya, and use him as a scale for the rest of a scene. We were to build a proxy, lower res model of a cannon, along with ground plane and foliage around it. 
I went ahead and had fun with my Unreal Man, and built a slice of a ship deck, along with a growing potted orange tree - can't let Unreal Man get Scurvy out there. 
Then we were to import the models back into Unreal to get accustomed to the application, and render some high res shots. Here are a few of mine:




Along with a shot of my wireframe from Maya:

And a Marmoset wireframe turntable:

Thursday, September 5, 2019

Life Drawing 1

In drawing we had a model come in, and we were to draw their general form, but focus on the anatomy and bone structure that would be under the skin and muscle from 3 different angles. I worked digitally for this first assignment, but will be moving to traditional for the others.



Syd Mead Basic Shapes


The top image is a reference I used by Syd Mead, and below is my shape study on simple geometry used in it, and shading in Photoshop.