Tuesday, September 17, 2019

Creating A Level in Unreal Engine

In Tech Art, in order to get accustomed to source control through Perforce, and Unreal Engine, we were to set up a scene and push the assets and level to Perforce.

I set up my scene using a series of asset packs, including a scene we were given called the Bumping Pub, Advanced Village, Ancient Treasures, Dynamic Grass System, Good Sky, and Chameleon.

Here are some shots from the scene:






And finally, we were required to use at least one asset from the bumping pub. The treasure found at the end of the dock is... Toast!

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