Monday, September 9, 2019

Cannon Proxy Scene

One of our first assignments was to export the Unreal Man to take into Maya, and use him as a scale for the rest of a scene. We were to build a proxy, lower res model of a cannon, along with ground plane and foliage around it. 
I went ahead and had fun with my Unreal Man, and built a slice of a ship deck, along with a growing potted orange tree - can't let Unreal Man get Scurvy out there. 
Then we were to import the models back into Unreal to get accustomed to the application, and render some high res shots. Here are a few of mine:




Along with a shot of my wireframe from Maya:

And a Marmoset wireframe turntable:

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