Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Monday, October 7, 2019

Cannon - Low poly UV and High poly Detail Final

Low Poly Perspective - Polycount 17k (9k without chains)
 Low Poly Side
 UV Set
High Poly updated detail


Monday, September 23, 2019

Cannon High Poly First Pass - Metal

This week we needed to complete the high poly pass of one of the pieces of the cannon, specifically either the metal or the wood. I went with the metal here, and weathered it, along with adding some cracks, and welding along some seams. 





Monday, September 16, 2019

Cannon Week 2 - UVs and Increasing Resolution

For our 3D Modeling assignment this week, we were to UV our cannon, all on the same UV set, and increase the resolution of the mesh. After doing this, we were to import it into ZBrush, just to show we can get it there.

Here I have my UVs:


High poly mesh in Maya:

Here are the wireframes of my high poly meshes:

And proof that boy is in ZBrush:

Monday, September 9, 2019

Cannon Proxy Scene

One of our first assignments was to export the Unreal Man to take into Maya, and use him as a scale for the rest of a scene. We were to build a proxy, lower res model of a cannon, along with ground plane and foliage around it. 
I went ahead and had fun with my Unreal Man, and built a slice of a ship deck, along with a growing potted orange tree - can't let Unreal Man get Scurvy out there. 
Then we were to import the models back into Unreal to get accustomed to the application, and render some high res shots. Here are a few of mine:




Along with a shot of my wireframe from Maya:

And a Marmoset wireframe turntable: